Jimquisition: Cutscenes aren’t a failure state

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It’s become increasingly popular to disparage cutscenes and the games that use them in the past few years. It is argued that interactive art should never force a player to watch a movie and, while there’s merit in that, that doesn’t mean cutscenes are inherently bad. Some even help make the interactive part better.

The thing about art is that creators ought to have freedom, and as soon as you start applying rules to yourself, you undo that one magnificent element.

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James Stephanie Sterling
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