With the gap between consoles and PCs as wide as it is right now, it’s become quite obvious when the power of the latter isn’t leveraged effectively for multiplatform games. Worse yet are ports that can’t be bothered to offer even the most basic platform-specific functionality.
PC Gamer asked Dishonored‘s Raphaël Colantonio and Harvey Smith about how optimized their game will be. “Our background is very PC for sure,” stated Colantonio. “And now in this game we have a mix of strong console players and fans, and also hardcore PC people. So both sides are very influential, and in the end, yes, the PC has its own different interface.”
“It’s a very cool mix of culture, as Raph was saying,” added Smith. “At either location [Lyon and Austin] you’ll have people that are like, super hardcore strong about these PC standards. Obviously with the long legacy we’ve had, it’s a religion.” He also mentioned that “the same is true for the PS3 and the Xbox.”
While these aren’t exactly the specifics some of you are likely interested in hearing about, there’s plenty of time for those to come later — Dishonored isn’t releasing until October. Still, this is a good sign, and not just for PC gamers.
Dishonored on PC “has its own different interface,” PC standards are “a religion” [PC Gamer]