Gravity Ghost dev on her first game, the term “gamer,” and more
Erin Robinson is great. She was gracious enough to appear on last week’s Sup Holmes (now on iTunes) and we had a top-notch discussion that was full of surprises. Who’d have guessed it was Ernie’s Big Splash (on DOS, which is harder to find video of) which initially got her into the medium, or that it would be the games of Ben “Yahtzee” Croshaw that would bring her back into gaming after the shooter fad of the ’90s burned her out? Not me.
I also would have never guessed that Erin was asked to teach a class of teenager girls how to develop videogames (resulting in something that sounded like a cross between Epic Mickey and Metroid Prime 2), and that experience would result in her flying to Sweden and teaching a college course on game development, but that all happened too.
She owes these real-life adventures in part to Adventure Game Studio, the development too she used to make her first games. A small library of adventure titles later and now she’s on the cusp of releasing Gravity Ghost, a hand-drawn terraforming puzzle platformer. I can’t wait to play it, and to see where this career takes her next. She’s already done so much, but it’s clear that she’s just getting started.
We talked about a lot more than that, so check it out. Thanks again to Erin for being on the show, and be sure to tune in this Sunday at 1:00pm Pacific/4:00pm Eastern when we welcome Edmund McMillen to the program. We’ll be talking about Mew-Genics, Super Meat Boy: The Game, Binding of Isaac: Rebirth, and whole lot more. I shall love it, and I hope you do too.