Sup Holmes gets badly hurt with devs of Hotline Miami

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

Today on Sup Holmes we’ll be joined by Jonatan Söderström and Dennis Wedin of Dennaton Games, creators of Hotline Miami, one of the more talked about PC games of the year. It’s rare for a game from such a small team to make such a splash during the holiday rush of “AAA” titles, and it’s not even a platformer! In fact, it’s hard to know how to describe the game. It’s sort of like an ultra-violent Adventures of Lolo, but with a message? I’m not exactly sure. 

We’ll be talking with the lads from Dennaton about what inspired them to make Hotline Miami, on working with pirates to help the game succeed, on potential ports to other platforms, Keyboard Drumset F*cking Werewolf, and much more.

Throw on your pig mask and join us in the chat starting at 1pm PST/4pm EST.

About The Author
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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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