New map, mechanics, and balance changes
Team Fortress 2 gets a new update tomorrow called the Gun Mettle Update. To summarize, the game is taking on many ideas from its much more popular cohort, Counter-Strike: Global Offensive.
First of all, weapon skins are now a thing, complete with three different levels of wear, just like CS:GO. There is also a $6 coin that can be purchased that allows for players to undertake “missions,” which are really just in-game objectives to earn weapons, just like CS:GO. It’s also now possible to inspect a held weapon, just like CS:GO. And finally, players can also now pick up enemy weapons after a kill if their class can use that weapon, just like CS: GO.
That last one is a pretty significant change. No longer are players locked in to the weapon they choose at the start of a life, and can adjust playstyles on the fly. All of the balance changes are listed here, but I’ll give a quick rundown. The Loch-n-Load is nerfed, the Heavy is all-around buffed, the Gunslinger is completely changed, and the Panic Attack is probably not useless now. Every class has had some significant change, so be sure to check it out!
Oh, and as always, read the new comic!