As am I
Sega’s Miracle Girls Festival borrows from all over the place. The rhythm game features girls from a number of different anime, and it employs the same engine as Project Diva titles. If you’re familiar with all of that, you’ll probably be familiar with Miracle Girls Festival.
Through some sort of miracle unto itself, Steven got me to play it at Tokyo Game Show. I have passing introduction to the genre. I played Project Diva F at a pre-E3 event two years back, and, more recently, I took a go at one of Kyle’s Hatsune Mikus during PAX Prime. I’m hardly well-versed.
Still, that familiarity (with the gameplay presentation, anyway) smacked me in the face and ears when I demoed Miracle Girls Festival. Button prompts flying from every which direction confused until they didn’t anymore. Eventually there’s a rhythm (ha!) you fall into. At least I felt connected to the music through my interaction.
But, the honeymoon was short as Miracle Girls Festival ranked me as “standard” after all three songs I played. Cold. Not as chilly as all the times it flashed “worst” at me, but frigid nonetheless. The tracks were brief (probably two minutes, tops) so the onslaught of insults didn’t stretch too long.
Slightly ironic that Miracle Girls Festival repeatedly called me standard when it’s the one cobbled together on the frames of other works. In doing so, it’s completely predictable. Not that the fact will bother Project Diva fans, but it is.
I can name-call too, Miracle Girls Festival.