Times are ruff
I didn’t realize The Division had dogs in it, let alone that they would poop (let alone that said poop would look like that). I’m now imagining the conversations that presumably took place at Ubisoft leading up to this idea being formed, pitched, conceptualized, implemented, and refined.
Zack says he didn’t see the pooch during his preview session, but he liked the online-centric survivalist shooter well enough. “Serviceable combat, an encyclopedia worth of customization, and cooperative elements are enough for me to want to jump back in with old friends,” he wrote. “With some more fine-tuning, this’ll be a good late-night game for you and your pals.”
Why didn’t Ubi mention The Division’s pooping dog tech before [GamesRadar]