Fixes, updates, and DLC on the way
While I haven’t jumped on Wargroove yet, I’m super thankful Chucklefish has given Advance Wars fans something fresh to chew on. Don’t get me wrong, I’ll never grow bored of revisiting Intelligent Systems’ uncomplicated turn-based GBA titles, but I’m happy to see another take on this winning formula.
For all you master tacticians in the audience, Chucklefish has overviewed the days, weeks, and months ahead for Wargroove‘s post-launch support. To sum up the overall scope, you can expect to see time-sensitive bug fixes followed by game improvements and finally larger-scale updates, including DLC.
The first post-launch patch
- Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
- Fix bug that caused spectating online on Fog of War maps to not work correctly.
- Fix bug that caused issues around resigning on matches.
- Fix the display of some Japanese and Chinese characters.
This update is making its way through the approval process now, so it shouldn’t be long.
Short-term plans
- The ability to skip battle scenes more quickly. With various options on how this will work.
- The ability to force fast map movement to ‘always on.’
- Tooltips and more info for the effective/vulnerable charts.
- In multiplayer, the host will be able to fill open spots with CPU players.
- Display S rank requirements. (Tip for now, it’s always based on number of turns.)
- Make it more difficult to accidentally end a turn.
- Multiplayer Lobby improvements
- Various bug fixes
Aside from focusing on modding and Wargroove on PS4, Chucklefish has these features in mind. “It takes a little while to submit a patch on console, but we’ll try to get things done as quickly as possible.”
Long-term plans
The team says it’s “looking into a larger content update, DLC, and more.” While that’s not a lot to go on, Wargroove isn’t exactly a small game as is and user-made maps can bolster the experience even further.
In a reddit AMA, Chucklefish noted that it’s “taking the feedback from all our players on board and seeing what people most want to see. This may come in the form of additional map content, but right now we want to stay flexible and do our best to improve the areas important to the most players.”
What’s next for Wargroove? [Wargroove]