Plus a ton of bug fixes
Star Wars Jedi: Fallen Order is now legit. Was it legit at launch? That’s debatable.
I think it’s pretty legit, but most folks know that to be truly legit in 2019, you need a photo mode. It’s a triple-A staple! Just hit L3+R3 to initiate it and apply all sorts of Insta-magic like filters (or no filters like a champ), as well as height and zoom options.
But I know a lot of people don’t enjoy taking photos, so there’s more in store. I mentioned that AAA magic earlier? Well, that also includes bug fixes for lingering launch issues: and boy howdy there’s a ton of them. I’m talking 16 different bugs, including one (collision issues) that has eight sub-bugs of its own. One day Star Wars Jedi: Fallen Order could be stabilized and it’ll make one hell of a GOTY edition. It’s worth it now if you have a PC/PS4 Pro/Xbox One X, but there’s still some room for smoothing.
Oh, and if someone gets the header image and why it’s relevant, you get +1 cool point. Cool points can be redeemed at a later date for items like spider rings and finger puppets.
Star Wars Jedi: Fallen Order Patch – w/c Dec 10 [Reddit]
Release Notes
New Features
- A Photo Mode has been added and can be accessed from within the game by pressing L3 and R3 at the same time.
- Implemented a toggle that will allow you to remove a specific part of Cal’s lightsaber from within the customization menu.
Bug Fixes
- We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game.
- Fixed collision issues across several planets in the game
- Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.
- Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.
- We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.
- We’ve fixed some collision on Dathomir, preventing Cal from falling through the ground.
- Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.
- During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.
- Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.
- In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.
- BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.
- A mural scan on Bogano wasn’t working properly, this should now be fixed.
- The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We’ve fixed this so that Cal can continue climbing.
- On rare occasions Bounty Hunters would stop hunting Cal, we’ve now re-enabled their trackers, so be careful.
- For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.
- The chest count on some planets was not working as intended, this has been fixed.
- On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.
- Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.
- An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.
- An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.
- A dropship on Zeffo wasn’t showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.
- PC players were having issues selecting difficulty with the mouse, this should now be resolved.
- We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.
- On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.
- Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.