Delete, re-install, delete
As someone who has used SSDs (solid state drives) in just about every piece of hardware I own that’s capable of it: in theory, the PS5’s SSD should make for a more convenient gaming experience.
But I take umbrage with the 825GB size. It’s going to be a problem, very fast. This past week, Sony has been slowly unveiling new little details about the next generation, like the price of games (some are $70). Now we know a few file sizes for select titles.
In what is probably the flagship first-party game, Spider-Man: Miles Morales‘ Ultimate Edition will take up “a minimum of 105GB” of space. Note that this is the version with the re-released PS4 port on top of Miles’ story (Miles’ own game will command 50GB). As an aside, Demon’s Souls has also been confirmed to take up 66GB of space. We are awaiting file sizes for Destructoid AllStars and Sackboy: A Big Adventure, which are the other two games listed on Sony’s storefront.
If the average Call of Duty is any metric to go by, the PS5’s storage space is essentially “eight Call of Dutys.” Constantly deleting and re-installing 100GB+ games is going to get real old, real fast.
Marvel’s Spider-Man: Miles Morales [PlayStation]