If you’ve played EA’s Dead Space, you know the sound design plays a big role in the overall scare factor. Our recent review pointed to how the sound effects really made the game. The man behind the sound desk was Don Veca, the audio director for Dead Space.
Original Sound Version scored an interview with Veca, where he detailed the whole audio process behind the science-fiction survival horror, from coding to recording techiques. Hell, they even recorded San Francisco’s BART train!
I have lived in the San Francisco Bay Area most of my life, and was in high-school around the time that the “Bay Area Rapid Transit” (BART) system was built, which in one section literally tunnels underneath the San Francisco Bay. I’m not sure why, but for some reason the tracks really scream down there… but in a very “scary” way – lots of high, screechy over-tones, big bottom end, and very dynamic. In later years as a sound designer at EA, I started thinking that this sound would be perfect for a game…
Read the rest of this fantastic inverview at OSV.