There’s a windmill that needs to be turned off in Baldur’s Gate 3 that is stumping people: but we’re here to help! You’ve searched the second floor…and found nothing. The cellar area? Nothing. Here’s how to actually stop the windmill in Baldur’s Gate 3.
How to turn on the brakes for the windmill in Baldur’s Gate 3
The gears are whirring frantically in the windmill in Baldur’s Gate 3, but you can cause it to stop quickly. On the first floor of the broken building, you’ll see two levers. One is the brake lever and the other is to release the break. Go over to the left one and click it as shown in the picture above. Make a save before though. There’s a funny cutscene that plays if you pick the other one. You’re welcome.
It’s more beneficial if you stick to the first. The windmill in Baldur’s Gate 3 stops, and you can save Barcus Wroot. He’s a gnome that can tell you that his bag is hidden within this abandoned village (he’ll likely show up again later on in the story!). Just click on the bindings to get him off the sail. When you speak with him, ask for compensation. Why not, right? Astarion and Shadowheart will approve of this dialogue choice.
If you pry further, the gnome will tell you he fears for his friend in the Underdark and will head over there. That’s where you’ll probably meet him again.
Where is the gnome’s bag in Baldur’s Gate 3?
Barcus Wroot was annoyingly vague about his bag’s whereabouts. Thankfully, it’s not far. To the left of the windmill’s wrecked entrance is a wooden hatch. Open it up, and you’ll find the gnome’s bag inside on top of a wooden crate. It has a Smokepowder Satchel, a pitiful 4 Gold, one apple, and a baguette. Thankfully, there’s better loot to be found in Baldur’s Gate 3.