One of the unique features of Diablo 4’s second season, Season of Blood, is Vampiric Powers. Players will be able to acquire a variety of Vampiric Powers by using Potent Blood, reputation rewards, and quest rewards. Every Vampiric Power has a Pact Requirement to slot in the power and actually gain access to it. There are Major and Minor Vampiric Powers in Diablo 4 Season 2.
All Major Vampiric Powers in Diablo 4 Season 2
The Major Vampiric Powers in Diablo 4 Season 2 have hefty Pact Requirements but are also the strongest in the game. Below we have listed all the major vampiric powers in the following format: Power (Pact Requirements) — Description
- Accursed Touch (6 Divinity) — Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
- Bathe in Blood (3 Divinity, 3 Eternity) — While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
- Blood Boil (6 Eternity) — When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
- Call Familiar (3 Ferocity, 3 Divinity) — Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
- Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity) — You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
- Metamorphosis (2 Ferociry, 2 Divinity, 2 Eternity) — When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
- Moonrise (6 Ferocity) —
- Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.
All Minor Vampiric Powers in Diablo 4 Season of Blood
There are also minor Vampiric Powers in Diablo 4 Season 2. These powers have lower Pact Requirements but also aren’t as powerful as the major powers. Below we have listed all the major vampiric powers in the following format: Power (Pact Requirements) — Description
- Anticipation (1 Divinity) — Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
- Coven’s Fangs (2 Divinity) — Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
- Domination (1 Ferocity) — You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.
- Feed the Coven (1 Eternity) — Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
- Hectic (3 Divinity) — For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
- Hemomancy (3 Eternity) — Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
- Infection (1 Ferocity) — Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
- Jagged Spikes (1 Ferocity, 1 Divinity) — Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
- Prey on the Weak (2 Ferocity) — You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
- Rampart (1 Divinity, 1 Eternity) — After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
- Ravenous (3 Ferocity) — Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
- Resilience (2 Eternity) — You gain 1% Damage Reduction for each 2% Life you are missing.
- Sanguine Brace (1 Divinity, 1 Eternity) — When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
- Terror (1 Ferocity, 1 Divinity, 1 Eternity) — When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.
- Undying (1 Eternity) — Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.