Tower Bosses in Palworld are tough to take down due to their powerful skills and massive health pools. It sure would be great if you can capture them, right? Actually, as of now, you can use a glitch or exploit to capture tower bosses in Palworld.
The glitch seems to have been discovered by a user on Reddit a few days ago. Following the patch on January 25 for both Steam and Xbox versions, the exploit still exists. I managed to capture two Zoe & Grizzbolt Tower Bosses for my Palworld team using the glitch.
Steps to capture tower bosses in Palworld using a glitch
I would say the best thing about this glitch is how simple it is to pull off. I attempted it four times and managed to capture two bosses, giving me a 50/50 chance to get away with it.
To get a boss on your team, you’re going to have to break bad a bit. Your first step should be to go to a human town and assault one of the villagers or guards. This will give you a Wanted rating, making it so hostile PIDF Guards spawn around you. I suggest going to the Small Settlement to the west of the starting area:
Now that you’re wanted, use the Fast Travel point to teleport to a Tower Boss and load into the boss fight. It’s okay to skip the cutscene! I managed to get the glitch to work without having to watch the whole clip.
Get close to the boss to manipulate the PIDF Guards to shoot the boss instead of you:
If you do it right, the boss’ attention will move from you to the guards. At that moment, throw a Pal Sphere (any will do) at the boss’ back. Instead of a line saying that the boss is immune to capture, the exact opposite happens:
Congrats! You managed to capture yourself a Tower Bosses in Palworld using a glitch. You can add the boss to your team, and it’ll come with the same skills and massive health pool. Zoe & Grizzbolt, for example, have 30,550 health points. Reddit users have claimed you can follow the steps to capture every boss in the game.
You will need to either die or respawn after catching the boss to “reset,” so to speak, and then go back and get your stuff. But for the power of catching a brand-new boss? Seems like a decent trade-off.
Naturally, I expect Pocketpair to eventually remove the exploit from the game. It’ll probably be wise to do so before the team adds PvP mode. Then again, having a version of PvP with nothing but bosses clashing would be kinda killer.