Vanillaware’s Unicorn Overlord clears the 500k shipment milestone

Less than a month after launch, no less.

Unicorn Overlord

Following its March 8 launch, Unicorn Overlord has already hit a major milestone. In less than a month, the new strategy-RPG from developer Vanillaware managed to surpass 500,000 shipments globally (via Gematsu). 

Recommended Videos

To ring the celebratory bells, Atlus shared an accolades trailer: 


This is impressive pacing for Vanillaware, especially when placed side-by-side with the developer’s previous outing, real-time strategy/visual novel hybrid 13 Sentinels: Aegis Rim. The critically-celebrated, time-spanning adventure launched in Japan in November 2019, followed by a global release in September 2020. It eventually hit the 400,000 milestone in March 2021, and cleared 1M in sales by the end of August 2023, following its Switch release.

So Unicorn Overlord hitting half that mark in just under a month is pretty notable. Unicorn Overlord has a much more digestible elevator pitch, and while it still has some higher peaks to reach for, it should be interesting to see just how successful Vanillaware’s latest will end up being over time.
unicorn overlord
Screenshot via Atlus

Battleworn

Prior to this, Vanillaware also exceeded one million copies worldwide with side-scrolling action-RPG Dragon’s Crown, and that was before it hit PlayStation 4. It’s a good thing, too, because back in 2013 Vanillaware founder and lead artist George Kamitani described it as the developer’s most expensive project to date. 

The key takeaway from all this is that you should give Unicorn Overlord a spin; it’s excellent. There are no shortage of avenues through which you can start your tactical journey. Unicorn Overlord is currently available on PlayStation 4, PlayStation 5, Xbox Series X|S and Nintendo Switch. 

About The Author
Avatar photo
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.
More Stories by Joseph Luster