Inside the Pale Heart of the Traveler, Destiny 2 players will have a new Seasonal Artifact replete with Perks to craft the perfect build for taking down the Witness. The Hunter’s Journal pays special attention to Arc, Solar, and Void with additional incentives for using the new weapons and their Origin Traits. Here’s the full rundown.
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The Hunter’s Journal Artifact
Column 1
- Anti-Barrier Pulse Rifle
- Pulse rifles fire shield-piercing rounds and stun Barrier Champions.
- Pulse rifles are always overcharged when that modifier is active.
- Unstoppable Sidearm
- ADS for a short time loads a powerful explosive payload that stuns unshielded combatants.
- Strong against Unstoppable Champions.
- Sidearms are always overcharged when the modifier is active.
- Unstoppable Scout Rifle
- ADS for a short time loads a powerful explosive payload that stuns unshielded combatants.
- Strong against Unstoppable Champions.
- Scout rifles are always overcharged when the modifier is active.
- Overload Hand Cannon
- Landing consecutive hits stuns combatants, delaying energy regeneration and lowering damage output.
- Strong against Overload Champions.
- Hand cannons are always overcharged when the modifier is active.
- Anti-Barrier Submachine Gun
- SMGs fire shield-piercing rounds and stun Barrier Champions.
- SMGs are always overcharged when that modifier is active.
Column 2
- Logic Reductor
- Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex.
- Extends the duration of the radiolaria pools created by Radiolaria Transposer.
- Overcharged Armory
- Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering origin traits are always overcharged when that modifier is active.
- Authorized Mod: Elemental Charge
- The energy cost of Elemental Charge mods is significantly discounted.
- Saint’s Inspiration
- Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
- Winning Hand
- While using weapons with the Dealer’s Choice origin trait, enemy precision kills or rapid defeats cause the target to explode, dealing Solar damage to nearby enemies.
- Having several Dealer’s Choice weapons increases the effect of the explosion.
Column 3
- Elemental Siphon
- Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
- Overload Sword
- Landing consecutive hits stuns combatants, delaying energy regeneration and lowering damage output.
- Strong against Overload Champions.
- Swords are always overcharged when the modifier is active.
- Creeping Chill
- Stasis weapon final blows against slowed or frozen targets release a burst that slows.
- Press the Advantage
- Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
- Threaded Blast
- Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Column 4
- Counter Energy
- When you or a fireteam member stuns a champion, you gain energy for your least-charged ability.
- Blade Stamina
- Rapidly defeating combatants with a sword refunds some ammo.
- Void Hegemony
- While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
- Radiant Orbs
- While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
- Galvanic Armor
- While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Column 5
- Prismatic Transfer
- When you cast your Super, each fireteam member with a different Super type gains a bonus to weapon damage.
- Argent Blade
- While you have Armor Charge, dealing damage with a sword consumes a charge and empowers your sword for a short time, granting it bonus damage and energy charge rate.
- Expanding Abyss
- Void sources deal increased damage to weakened targets.
- Shieldcrush
- While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
- While you are amplified or radiant, your grenade recharges faster and deals increased damage.
- Transference
- Gain increased grenade and melee damage while transcendent.
- Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.