Majora’s Mask a turning point for Nintendo

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Majora’s Mask might be the most controversial Zelda game made (once everyone realized that Wind Waker was a sumptuous masterpiece and got over themselves). Some people say it’s one of the best in the series, others argue it might be one of the worst. The repeating day mechanic has been heralded as one of the most inventive and one of the most annoying. Needless to say it’s divisive game.

If you ask Nintendo President Saturo Iwata, he falls down on the side of it being one of Nintendo’s most influential games. In fact he says the game was a major turning point for the company. After Zelda producer Eiji Aonuma commented on how the “three-day cycle” made a compact game far bigger and deeper than its world allowed it to be during a recent Iwata Asks, Iwata added, “Actually, I feel as though, back then, we were given a glimpse of the concept that ‘Deep, compact play is one form of the games of the future’. I think in that sense, as a product, The Legend of Zelda: Majora’s Mask was a big turning point for Nintendo.”

Do you see this mechanic is more prevalent in Nintendo games today or have you not noticed?

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Matthew Razak
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