We’ve heard of multiple developers working on a game before, but it’s not often that we hear a game will use two different engines. That’s the case with the upcoming Medal of Honor. The official Medal of Honor Twitter account (along with a couple of other Twitter accounts from EA employees) state that the single-player portion of Medal of Honor will use a “heavily-modified Unreal 3 Engine” while the multiplayer will use DICE’s Frostbite engine.
Furthermore, Blue’s News goes on to point out this IGN UK preview where DICE President Patrick Bach talks about the expected similarities between Bad Company 2 and Medal of Honor’s multiplayer: “I think it would be hard to not have anything feed in [from Battlefield]. We’re using the Frostbite engine and it’s amazing to see how it can build a completely different experience.”
Not too sure how I feel about this. Whether it’s intended or not, single-player usually prepares a player for multiplayer. Having two different engines seems like it will be counterproductive to the overall experience that Medal of Honor will provide.
Medal of Honor: A Tale of Two Engines [ShackNews]
Medal of Honor Using Two Engines [Blue’s News]