That image brings back a lot of memories. It’s probably from Descent II and not the original game, but I’ll be damned if I could tell the difference by this point. And it wouldn’t matter, as both titles utterly devoured a good chunk of time I should have been using to try to talk to girls. I have no regrets.
Interplay seems keen to continue to ruin my relationships, announcing that the spatially-disorienting FPS classic is yet another of their older properties coming to WiiWare. Currently slated for a Fall 2010 release, the title is being developed by G1M2, who worked on Metal Slug PC Collection, among others.
I can see using a Wii remote to play this being pretty effective. Having a control that you physically tilt instead of the keyboard might be nice and could help with the nausea many people suffered at the hands of this dizzying game.
[Thanks, Connell!]
Interplay and G1M2 Announce Descent on WiiWare
(April 14th, 2010) — Interplay Entertainment Corp. and G1M2 will partner to bring the classic Descent to the Wii.
“Descent remains the most popular 1080º 3D blasting game. Translating its 3D worlds and game play to WiiWare™ is an exciting move”, said Hervé Caen, CEO of Interplay. “Descent will pair perfectly with the motion sensing Wii Remote™ controller and we can’t wait to show players how intuitive the game play and control can be” seconded Scott Hawkins, the Founder of G1M2.
Descent is expected for initial release during Fall 2010 and is planned for electronic distribution through Nintendo’s WiiWare™ service.
“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.