All Destiny 2 dungeons in release order – Listed

Learn the full timeline of Destiny 2’s dungeon releases.

An image of one of the first encounters in the Prophecy Destiny 2 Dungeon, depicting strange geometric shapes and the general aesthetic of the Nine.

This article goes over all of Destiny 2‘s dungeons, from the Shattered Throne onwards, in the order of release. Consider it to be a timeline of sorts, with updates coming out as Bungie pushes out new dungeon-tier content.

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Also, at the end of the chronological list, we’ve included a ranking of the dungeons in order of difficulty. Here are all of the Destiny 2 dungeons in order of release.

All Destiny 2 dungeons in the order of release

A screenshot of the Taken Awoken Witch boss from Destiny 2.
Image via Bungie

#1: The Shattered Throne – September 25, 2018

The original Destiny 2 dungeon, Shattered Throne made its debut with the Forsaken DLC to immediate acclaim from the players. What’s particularly interesting is that the Shattered Throne did not have its own dedicated loot pool at the time, featuring a selection of Dreaming City gear instead. The dungeon was also tightly interwoven with the remainder of the Forsaken DLC, as it was only available for playing every third week, when Savathûn’s curse upon the Dreaming City was at its strongest. The Shattered Throne would end up getting several major loot pool updates over the course of the next couple of years, bringing it roughly up to par with the rest of Destiny 2‘s dungeon content roster.

A screenshot of the massive Pit from the Pit of Heresy Destiny 2 Dungeon.
Image via Bungie

#2: Pit of Heresy – October 29, 2019

Arguably the highlight of Destiny 2‘s Shadowkeep DLC, alongside a crucial moment in the campaign’s opening mission, the Pit of Heresy took players on a wild ride through the depths of the Scarlet Keep on Luna. The whole operation was the Vanguard’s attempt to stifle a powerful Hive champion, Zulmak, from ascending as the new leader of the Scarlet Swarm. Much as was the case with the Shattered Throne, this dungeon, too, scored high marks with the community early on. More importantly, though, its release signalled that the Shattered Throne wasn’t a one-off and that Bungie would invest more resources into dungeons as time went on. You can find a complete Pit of Heresy farming guide right here.

A screenshot of the final pre-boss room from The Prophecy, Destiny 2.
Image via Bungie

#3: Prophecy – June 9, 2020

Traversing through strange, anomalous areas is nothing new for the Guardians, but when the Nine get involved, stuff gets weirder still. Enter the Prophecy dungeon, a particularly wild and wacky piece of content that plunges players into an abstract hellspace designed specifically for the Nine to communicate the future to the Guardians. Did the plan work out? That remains yet to be seen, depending on one’s interpretation of the dungeon’s lore, but there’s no shortage of loot to be found here. Prophecy is a big mind-bender and one of the more challenging dungeons in Destiny 2, and its stark visual style means it easily sets itself apart from any other piece of the game’s content.

The first boss from the Grasp of Avarice Dungeon in Destiny 2.
Image via Bungie

#4: Grasp of Avarice – December 7, 2021

Launched as part of Bungie’s 30th anniversary DLC for Destiny 2, the Grasp of Avarice dungeon is in a class all of its own. It is, more or less, a completely contained tongue-in-cheek side-adventure that the Guardians set off to complete when there wasn’t a world-ending crisis knocking on their doorstep. As such, Grasp of Avarice feels like a refreshing change of pace compared to most other Destiny 2 content. Not only is it fun and challenging, but it’s also positively loaded with loot, and the majority of players reported enjoying it a lot. A particular highlight, for one, were the dungeon’s many, many hidden traps, leading to unexpected hilarity between every encounter.

The introductory sequence to the Duality Dungeon from Destiny 2.
Image via Bungie

#5: Duality – May 27, 2022

By the time the Duality dungeon came out, Bungie finally kicked its dungeon-producing facilities into high gear with an all-new type of microtransaction: the Dungeon Key. Dungeon Keys are a hotly contested topic even today, as they essentially lock dungeons away from players who don’t want to splurge a premium to access them. This immediately painted Duality with a negative brush, but the community managed to look past these issues to discover a compelling new piece of content. It being locked away behind an extra purchase option meant that Bungie could dedicate more resources to its loot pool, leading to some neat weaponry, some lovely Häkke exploration suits, and an underwhelming, albeit awesome-looking Exotic sword. For fans of the Cabal, it’s also a must-have from a lore point-of-view, which is worth considering.

A promotional image for the Spire of the Watcher Destiny 2 Dungeon, showing off Wild West-themed weapons and armor.
Image via Bungie

#6: Spire of the Watcher – December 9, 2022

Given that the archetypal high-calibre hand cannon is one of Destiny 2‘s most notable weapons, it should come as no surprise that the Spire of the Watcher’s cowboy aesthetic proved instantly popular with the community. Sadly, Watcher was also remarkably punishing in all the wrong ways, its challenging parkour sections being marred with exceedingly long respawn timers, and with bosses that had immense health pools. Over time, Bungie did manage to tone its difficulty down a bit, and Spire of the Watcher settled into its niche of being a short, fun, and momentarily annoying dungeon. A small price to pay for some sweet cowboy armor sets from Tex Mechanica, no?

A promotional image for the Ghosts of the Deep Destiny 2 Dungeon, showing off Deep Sea exploration armor.
Image via Bungie

#7: Ghosts of the Deep – May 26, 2023

As the first major piece of non-seasonal content after Destiny 2: Lightfall fell flat on its face, a lot was riding on Ghosts of the Deep to pick things up a bit. Sadly, the community wasn’t as thrilled with it as it was with some of the older dungeons. It’s a solid piece of content, to be sure, but a prolonged and ridiculously floaty underwater “swimming” section combined with punishingly long boss fights meant that the initial impressions weren’t as positive as they could’ve been. Still, Ghosts of the Deep has excellent Hive lore with none other than Oryx, the Taken King being its highlight. Notably, Savathûn’s brood of Lightbearer Hive had been trying to force a Ghost into reviving Oryx, and though their plan wasn’t really going anywhere, the Guardians had to put a stop to their experiments and learn a disturbing fact or two about the Hive God’s corpse along the way.

A promotional image for the Warlord's Ruin Destiny 2 Dungeon depicting a striking.
Image via Bungie

#8: The Warlord’s Ruin – December 1, 2023

Featuring a ruggedized set of Dark Age gear worn by Iron Lords of old, Destiny 2’s Earth-set Warlord’s Ruin dungeon stands out purely due to how much more normal it feels than most other Destiny 2 dungeons. Compared to Ghosts of the Deep, Warlord’s Ruin features a less annoying boss and broadly more engaging combat encounters, making it a stellar addition to the game’s roster.

All Destiny 2 dungeons ranked by difficulty

Difficulty is always highly subjective when discussing the ins and outs of Destiny 2‘s endgame-tier content, but some dungeons are straight-up harder than all the others. To try to illustrate this point, we’ve set up a list of all the Destiny 2 dungeons ranked by difficulty, from the easiest to the most difficult:

  • #7: Pit of Heresy
  • #6: Shattered Throne
  • #5: Prophecy
  • #4: Grasp of Avarice
  • #3: Spire of the Watcher
  • #2: Duality
  • #1: Ghosts of the Deep

What are dungeons in Destiny 2?

Destiny 2‘s dungeons are, in the simplest terms possible, endgame-tier content designed to be played either in a three-man Fireteam or solo. They are mechanically (slightly) simpler than Raids proper, and they are usually a fair bit shorter, to boot.

In the original Destiny, the concept of mechanically challenging cooperative multiplayer content materialized in raids. Raids that, of course, were conceptually carried over into Destiny 2, with Bungie going so far as to port most of the original title’s raid content into the sequel. Fascinating stuff, really, but it doesn’t stop there. Destiny 2‘s key novelty in the endgame category was to introduce something entirely new: dungeons.

Broadly speaking, raids are pretty high-brow stuff. With six players cooperating with one another to complete puzzles and encounters, it’s a step beyond what most first-person shooters ask from their players. Dungeons came into the picture as bite-sized raids, then, allowing players to onboard into the endgame with a smaller three-player fireteam, simpler encounters, and a smaller time investment from the get-go. Notably, it is also possible to solo each and every one of them, with some of the best cosmetics locked behind the related Triumphs.

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Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.
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