More often than not, exotic items in Destiny 2 have curated rolls that are the same for everyone. Exotic armor may have certain stats that you can roll for like high Discipline or high Intellect, but perks tend to remain the same (barring Hawkmoon). The first ever exotic class item in the game changes that, offering two different perk rolls using perks from various exotic armors. Here are all the perk rolls on the exotic class item in Destiny 2.
Every perk you can get on the exotic class item in Destiny 2
The Hunter, Titan, and Warlock receive the Essentialism, Stoicism, and Solipsism exotic class items respectively. Each of these has eight different perks that can roll into each perk slot, totaling 16 perks for each exotic class item. Those perks are as follows:
Hunter Exotic Class Item – Essentialism
First Perk | Second Perk |
---|---|
Spirit of the Assassin: Finishers and powered melee final blows grant invisibility. | Spirit of the Coyote: Gain an additional class ability charge. |
Spirit of Calaban: Powered melee final blows trigger an ignition. | Spirit of the Cyrtarachne: Gain Woven Mail when you use your grenade. |
Spirit of the Dragon: Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. | Spirit of Gyrfalcon: Your Void weapons gain Volatile Rounds after you emerge from being invisible. |
Spirit of Foetracer: Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element. | Spirit of the Liar: Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch. |
Spirit of Galanor: Hits and final blows with your Super will return Super energy after it ends. | Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Inmost Light: Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of the Synthoceps: Improved melee damage when you’re surrounded. |
Spirit of the Ophidian: Weapons ready very quickly. | Spirit of Verity: Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Spirit of Renewal: Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. | Spirit of the Wormhusk: Dodging gives a small health and shield bump. |
Titan Exotic Class Item – Stoicism
First Perk | Second Perk |
---|---|
Spirit of the Abeyant: Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further. | Spirit of Alpha Lupi: Generates a healing pulse when Barricade is activated. |
Spirit of the Assassin: Finishers and powered melee final blows grant invisibility. | Spirit of the Armamentarium: Gain an additional grenade charge. |
Spirit of the Bear: Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. | Spirit of Contact: Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted. |
Spirit of the Eternal Warrior: Gain a damage bonus for weapons matching your Super’s element when your Super ends. | Spirit of the Horn: Your Barricade unleashes a blast of Solar energy that scorches targets. |
Spirit of Hoarfrost: Your Barricade becomes a wall of Stasis crystals that slow nearby targets when created. | Spirit of Scars: Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration. |
Spirit of the Inmost Light: Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Ophidian: Weapons ready very quickly. | Spirit of the Synthoceps: Improved melee damage when you’re surrounded. |
Spirit of Severance: Powered melee or finisher final blows unleash a damaging explosion. | Spirit of Verity: Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Warlock Exotic Class Item – Solipsism
First Perk | Second Perk |
---|---|
Spirit of Apotheosis: Temporarily gain greatly increased melee regen after your Super ends. | Spirit of the Claw: Gain an additional melee charge. |
Spirit of the Assassin: Finishers and powered melee final blows grant invisibility. | Spirit of Harmony: Final blows with weapons that have a damage type matching your Super’s element grant you Super energy. |
Spirit of the Filaments: Casting an empowering rift will grant you Devour. | Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Inmost Light: Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of Starfire: Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy. |
Spirit of the Necrotic: Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. | Spirit of the Swarm: Destroying a Tangle spawns Threadlings. |
Spirit of the Ophidian: Weapons ready very quickly. | Spirit of the Synthoceps: Improved melee damage when you’re surrounded. |
Spirit of Smiomancy: Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. | Spirit of Verity: Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Spirit of the Stag: Your Rift provides damage reduction to allied Guardians standing in it. | Spirit of Vesper: Rifts periodically release Arc shockwaves. |
How to farm the exotic class item for god rolls
If you have yet to get the exotic class item at all, you’ll want to unlock and complete the Dual Destiny exotic mission. To access it, you’ll need to complete a variety of steps involving completing Overthrows in The Pale Heart and killing secret wizards that spawn upon completion. Once you have access to it, you’ll either need a friend or a random player to help you complete Dual Destiny. Once the mission is done, you’ll get the class item.
As for additional rolls, you’ll need to open chests in the Pale Heart and get lucky with drops. If you’re consistent with completing Overthrows, you should get a class item about once an hour. With any luck, it’ll feature two perks that are ideal for your build.