Assassin’s Creed Rogue’s PC port will be first triple-A game to use eye-tracking

Made possible by SteelSeries Sentry

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When Assassin’s Creed Rogue comes to PC later this spring, players will be able to take advantage of some optional tech that, in a sense, won’t restrict their field of vision to the confines of their screen; in fact, it’ll create an infinitely scrolling screen — that is, as long as you keep your eyeballs trained in the right direction.

Tobii Tech revealed this morning that Ubisoft’s Assassin’s Creed Rogue will be the first triple-A title to make use of eye-tracking — a feat made possible by the company’s SteelSeries Sentry. The peripheral’s website depicts it as a small sensor that sits on the lower edge of the monitor, and it scans the player’s eyes 50 times per second to track exactly where they’re looking. It retails for $200.

In the case of Rogue, the camera will allow the player to change Shay Patrick Cormac’s view simply by gazing in any given direction. The screen will continue to pan and explore the environment until the player focuses on something else. Grabbing hold of the mouse instantly reverts the controls back.

Because it’s the first high-profile title to make use of the technology, Tobii and Ubisoft are running a promotion. The first 5,000 to purchase the Sentry will get a free copy of Rogue upon release. The end of this video pins Rogue to a March 10 release date, which is when early adopters will have a new way to give their hand a break and let their eyes do the work.

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Brett Makedonski
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