Bethesda announces more big changes for Fallout 76, as the ‘inventory update’ enters its honeymoon phase

More story is still coming for one

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Fallout 76 just got a fairly large update as far as inventory management is concerned: which…turns out is a huge part of this series!

Yep, the “inventory update” is currently being put through the paces by players, and overall, on paper, it does a whole lot right. One could argue that a lot of that functionality should have been there at launch; and some would state that the house of cards code prevented it from becoming a reality far longer than it should have. But we’re past the point of all that. Fallout 76 has been fighting an uphill battle since it was first shown, and they’re still trying to regain the confidence of Bethesda fans as a whole.

That strategy includes constant updates for Fallout 76, including a new PTS build that will be available “at the end of next week.” It’s more quality of life stuff, including the very welcome ability to “reboot” (respec) your character’s SPECIAL attributes at level 25 and beyond for no cost. You can also save and swap between multiple loadouts and builds, RPG style. You’ll do this at Punch Card Machines littered across the wasteland.

They’re doing the same for CAMP (base) loadouts, too. Bethesda explains it all, stating: “Your characters will be able to build multiple different C.A.M.P.s, each with its own location, build budget, custom name, and even a unique map icon. While you will only be able to have one active C.A.M.P. at a time, you can easily switch among them using a new C.A.M.P. Builds widget or your C.A.M.P. icons on the map.” That’s kind of huge for role players! On top of that, more daily ops are coming to mix things up, as well as aim assist options for controllers, batch crafting (!), and the tuning up of melee abilities.

So what’s next on a big picture scale? More Brotherhood of Steel story. As Bethesda reminds us, the Steel Dawn update was a “phase one” of sorts, with more Brotherhood narrative beats to come. 

By the time this game is “complete,” it might feel like a mainline Fallout!

Inside the Vault [Bethesda.net]

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Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!
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