Patch 1.06 is live on all platforms
If you aren’t playing Mass Effect: Andromeda but still catch yourself keeping tabs on the patches, you and me both, buddy. BioWare has detailed its latest patch and efforts to balance the multiplayer.
Generally speaking, it’s a lot of fixes for things that needed fixing: improvements to cinematic scenes, “particularly in the opening hours of the game”; conversation paths not being ‘greyed out’ if new dialog is available; and SAM shutting up about unread emails that don’t actually exist, to name a few. But there are also quality-of-life changes like extra autosave slots and a toggle for motion blur.
As a bonus, “Those of you who have the Deluxe or Super Deluxe edition will also receive two custom Nomad skins, a new casual Pathfinder outfit, and an exclusive multiplayer pack with a high chance of receiving an ultra-rare item.”
Patch 1.06
- Fixed issue that caused singleplayer difficulty to impact multiplayer
- Improved performance and stability
- Various improvements to cinematic scenes
- Fixed issue where SAM would mistakenly tell Ryder they have new email
- Conversation options will no longer appear “greyed out” if new content is available
- Improved legibility of subtitles
- Maximum Nexus Level increased to 29
- Single player balance improvements at higher difficulties.
- Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
- Increased the number of autosaves allowed
- Special items will not carry over into New Game+
- Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
- Fixed issue that could cause AVP to reset to zero for all planets except Kadara
- Weapon and armor vendors now carry inventory once player reaches Level 61
- Chest armors now have level restrictions
- Bonus items—such as Pathfinder Armor—can now be deconstructed
- Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
- Improved responsiveness of control sticks
- Fixed clipping issue on Sara Ryder’s casual jacket
- Added graphics options to toggle Motion Blur and Depth of Field
- Fixed issue where Remnant VI would stop attacking
- Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
- Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
- Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
- Swapping a dead squadmate at a loadout will not cause them to die permanently
- Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
- Fixed issue where player could romance both Cora and Peebee
- Fixed issue where player could romance both Vetra and Peebee
- Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
- Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
- Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
- Fixed broken Nomad Shield Crafting mission
- Fixed health issues with Architect’s leg that prevented completion of the fight
- Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
- Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
- Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
- Fixed issue where Nomad jump control was not remapping
- Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
- Improved performance on Eos when approaching or fast travelling to Prodromos
- Loading auto-save will not block progress after kett encounter near Site 1 power relay station
- Eliminated player fall through on Tempest after loading autosaves in space
- Reduced the cost of Strike Team equipment and improved its effectiveness
- A default Ryder name can now carry over to New Game+
- PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
- PC – Improvements to display when running at different resolutions
- PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
- PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
Multiplayer
- Fixed issue where player would crouch repeatedly while interacting with device
- Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
- Improvements to reduce lag for players and hosts
Mass Effect: Andromeda Patch 1.06 Notes [BioWare]