Adding to what little we know about CD Projekt RED’s Cyberpunk, the developer has answered a selection of community-submitted questions today. First up, inspirations for the game: “Aside from the obvious ones like the works of William Gibson or the Blade Runner movie, we also take from the first Ghost in the Shell, both anime and manga,” says community manager Marcin Momot.
“We’re also looking up to ShellShock because of its interesting approach to gameplay. The first part of Deus Ex is also a very important source of inspiration to us.”
“In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot.” The intent it to still provide players with “a very strong, engaging story, just like it was with The Witcher.”
On that note, expect further options for your character. “We definitely want to give players way more freedom with customization of the main protagonist than they had with Geralt in The Witcher series,” explains Momot. “We are planning on letting them change their statistics, equipment, implants and much more.”
While the story of Cyberpunk “takes place all over the world,” CD Projekt RED is focusing on its “most characteristic venue — Night City. One thing is certain, we want to make a game with an open, living world that stays true to the source material.”
Community Q&A – Time for some answers [The Witcher]