Demon Chic dev on queer games and developing with mom

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Eight days ago on Sup Holmes (now on iTunes) we were lucky enough to snag Mr. Michael Frauenhofer, creator of Demon ChicI can say with confidence that there is no one else in the game development scene today quite like him. His first game, Demon Chic, was created in part because he was considering going graduate school, and part of him thought it was a bad idea. His instincts pointed him elsewhere, though the exact directions wasn’t clear. His mother has a background in programming educational software, so the two decided to team up in avoiding the beaten path and trying their hand at game development. 

So what did Michael do? He started work on a turn-based RPG about a man named Gary, his boyfriend Ashok, and Ashok’s brother Devraj. The game has largely hand-drawn graphics, uses a word search-style input system, and takes place almost exclusively inside of a house. In the story, Gary has just returned from a “drag party” and has decided to keep the dress on for a while. Ashok is confident and commanding in his bisexuality. Devraj is unsure of his worth as a human being. All three are hallucinating. They are occasionally accompanied by a laugh track. 

That’s all before it gets weird. 

Demon Chic has been compared to The Rocky Horror Picture Show, and it’s a fair comparison, but I might put it closer to The Doom Generation, though that’s not quite right either. You’ll have to check it out for yourself to understand it. It’s currently on iPad exclusive, though a PC port is on the way. Their next title is about a series of lose-lose situations where things only get more depressing and awful. It’s a rhythm-action game with shades of DDR

In case it wasn’t already clear, I could talk about Michael all day, but I’m running out of room. If you want to know more about the man’s influences, his goals in game design, and the kind of guts it takes to team up with your mom on making a game about hallucinating boyfriends, then check out the episode for yourself. It’s dynamite

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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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