Dragon’s Dogma 2 director says it will launch with ‘uncapped’ framerate

Slay those dragons faster with less input lag!

With a little over a month until the release of Dragon’s Dogma 2, director Hideaki Itsuno has confirmed that the game will run with an “uncapped” framerate on current-gen consoles.

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Itsuno revealed this via his X (formerly Twitter) account, writing: “Dragon’s Dogma 2 supports variable framerate! Dragon’s Dogma 2 will release with an uncapped framerate!”

It’s unclear if the game will have a locked 30fps quality mode and a 60fps performance mode and then an “uncapped” setting that pushes the framerate beyond that, or if it’s simply going to fluctuate between all of these thresholds throughout. it’s likely the former case, but regardless of how you can tweak the settings, an “uncapped” framerate is a headache without a display that supports variable refresh rate, aka VRR.

In fact, without such a display, most people would prefer to play at a consistent 30fps rather than deal with the constant jittering and screen-tearing artifacts produced by an unlocked FPS mode.

Dragon's Dogma 2 Digital Deluxe Edition
Image via Capcom

The hype for the Dragon’s Dogma sequel is real

Dragon’s Dogma 2 has stirred up quite the hype maelstrom over the past couple of months through a series of gameplay presentations. Capcom’s new RPG sequel to the cult 2012 game could end up being the big fantasy role-playing game of 2024, and not just due to marketing blurbs like a map that’s four times larger than the one in the first game.

As Itsuno himself explained in an interview late last year, Dragon’s Dogma 2 is basically here to do what the original couldn’t due to hardware limitations.

“We mostly just wanted to take things that we couldn’t achieve in Dragon’s Dogma at the time it came out,” he explained. “Whether it be from just lack of time or pushing the limits of the hardware that was around at the time. So, the main inspiration was sort of ourselves, and finally being able to achieve what we wanted on this current console generation.”

They may have done just that, because our own hands-on preview can confirm the game’s confident stride, both in the way of technical improvements and the overall open-world RPG design.

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Jonathan Wright
A freelance contributor, Jonathan has been writing about the entertainment industry for the majority of his adult life. When he isn't busy with that, you can probably find him reading a fantasy book or playing the latest game, and even occasionally squeezing in another playthrough of the Mass Effect trilogy for the umpteenth time. As an avid RPG player, Jonathan possibly sees every real-life interaction like a dialogue tree, so don't mind it if he takes a bit of time to choose the right option.
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