Elizabeth stops being polite, and starts being real

Part one of an ongoing series

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Bioshock Infinite has been out for a little while now. The spoiler police are starting to doze off at their posts. The game’s harshest critics and most passionate fans have seemingly declared a temporary cease fire (at least until the first DLC comes out). It is a time of peace, which makes it a perfect time for a loving mockery from Machinima.

The dynamic, emotionally evocative relationship the player forms with Elizabeth is one of Bioshock Infinite‘s biggest selling points. That said, Elizabeth’s reactions to the player’s action often only make sense within the confines of Infinite‘s particular brand of videogame logic. This video shows us what the game might be like if she reacted more “realistically” to witnessing her partner in the most important event of her entire life run headlong into a biological weapon hurling fireballs at his head.

Would Bioshock Infinite have seemed more believable if it employed this brand of dialog? 

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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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