Last month, Qais gave us some juicy new details on the upcoming sequel to the PS3 title Resistance: Fall of Man. Now, a few more details, including some story elements, come to us from PlayThree.
[Ed’s note: You may choose to skip the next paragraph if you’d like to avoid the story details of this title or its predecessor.]
It seems that the San Francisco Bay Bridge, as well as other American landmarks, will set the stage for Resistance 2. A new feature in Official PlayStation Magazine UK says that the game starts where the first one left off. In Iceland, people infected by mutant DNA have healing and telepathic abilities. They become a task force called the Sentinels, each with their own abilities and weapons.
Last time around, we heard a bit about multiplayer action and character classes, and now lead designer Colin Munson gives more details on co-op gameplay. This time around it looks like teamwork between players is the focus.
“Eight players is that sweet team size. It’s enough so that you pretty much know the people on your team but it’s big enough to let new players in,” says Munson.
“The initial bridge attack forces players to deal with danger from multiple angles. The Titans meanwhile require the squad to divide and conquer, as these behemoths can easily take out an entire squad with one hit from a rocket cannon.”
Lastly, the previously mentioned 60-player multiplayer will be divided into 2 teams of 30. And then, as Qais mentioned earlier, each team will be divided into smaller squads with their own objectives.
Hit the jump for bulletpoints of more features.
* There are 3 co-op character classes. Soldier, medic, and special-ops trooper. Each can collect XP points to improve their skills (ala Call of Duty 4.)
* The Splitter is a new weapon, a mini-gun that can spray a barrage of rounds
* Special abilities can be ‘charged up’ by killing aliens. If your shields are down, kill more aliens to recharge.
* The medic will shoot a special gun on the injured
* The new stalker has been significantly upgraded in detail level and functionality. It now features a big red eye at the front.
* New super-bosses. Giant size. That arent taken down the same way as other enemies are taken down. They have full AI, and dynamic animation.