‘We build a world purely for the purpose of making more than one game’
As a single-player only, narrative-driven game, The Order: 1886 feels a tad quaint (in a good way), as even the most classically cinematic, narrative-driven things of recent years (Last of Us, Uncharted, Mass Effect) affix multiplayer modes (but do a better job than when everyone was slapping on bland multiplayer).
That does mean it needs legs, though. Talking to Polygon, Ready at Dawn CEO and The Order creative director Ru Weerasuriya talked a lot about waiting for a console as powerful as the PS4 to run newly-made, real-time-physics-full Ready at Dawn Engine 4.0. A lot of work.
In fact, “It takes too much work for this to be for a single title,” Weerasuriya explained.
“We have other games in mind, other things that could be done,” he said. “The reality is that we never build a world with the mind set of ‘There is one story and that is that.’ We build a world purely for the purpose of making more than one game.”
The Order: 1886 was created in a universe designed for sequels [Polygon]