Fable II unforgettable experience, whether you cry is up to you, says Molyneux

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Peter Molyneux had one goal in mind for Fable II: to make a game you’d never forget. 

“What I did with Fable II,” he told us a few weeks ago at Tokyo Game Show, “is I wrote on this board, ‘I’m going to make a game people will never forget.’ They will never forget the story, and they will never forget the experience.”

We’ve grown used to this kind of grand talk from Molyneux, well-known for touting the original Fable as ‘the best role playing game of all time’ before its release. 

“I think that’s a much more ambitious thing to say than even [that],” he continued. “Because ultimately, I’m saying [that] your favorite film may be Silence of the Lambs … forget that. Your mind is going to now think about Fable II.”

Unforgettable perhaps, but can it spark emotion, even make you shed a tear? As Molyneux put it, he leaves that in the player’s hands.

“I think the ‘cry’ thing, that’s maybe the ultimate thing that every author and director wants to do,” he explains. “They want to make you cry and they want to make you laugh. I’m not going to be as exacting as that. I just want this to be a unique experience, and that’s all. Whether that means you’ll laugh or cry — whether seeing suffering is actually amusing or sad [to you] — is down to your character. I just want [Fable II] to be unique to you.”

The potentially unforgettable, waterwork-inducing Fable II is in stores today. 

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Nick Chester
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