Okay, I’ve played games with two, four, even six or eight endings. That’s fine, it’s kind of fun to see them all, especially the “easter egg” endings like in Silent Hill where the UFO comes. There comes a point where enough is enough though…right?
Bethesda’s Todd Howard recently did the official Xbox podcast and talked about Fallout 3, and revealed somenew tidbits, including the boggling new number of endings available. The highlights list:
-”Fans sending death threats” says one of the OXM guys. Another one calls Fallout fans”rabid Right Wing kind of fans”.
-Over 200 endings, since last week. The 12 endings was surpassed sometime ago.
-The game is twice bigger than what they thought in the beginning.
-Always just one humanoid-type companion, and another NPC like Dogmeat.
-Dogmeat can die, but they are working on his health and how you maintain him.
– Dogmeat can be given assignments, and will try to follow them with his Radiant AI.
-Brotherhood of Steel doing their own thing; already in finished state on the game; they are on the verge of extinction, you’ll interact with them a lot more after a determined point in the game.
-The game is finished, but needs a lot more polishing and testing, they are doing many playthroughs; they keep adding stuff, sometimes it takes 100 hours to play, just the main quest takes about 20 hours.
-Absolutely tracking at fall 2008.
Two hundred endings. See, I love me some Fallout, but this is the kind of sh*t that gives gamers a bad name. Of course, I applaud the creativity and time it must take to create two hundred endings to a game, but you know hardcore Fallout fans are going to try to get as many of those endings as they can, which means no life outside of playing the game and maybe going to a day job if you don’t quit the damn thing so you can have more time to play Fallout.
What’s your input – are hundreds of endings too daunting a goal to consider meeting, or merely a fantastic challenge worth bellying up to the bar for?
[Via Fallout 3 Blog – thanks Justin]