Just like World of Goo, Beautiful Game Studios’ soccer simulation Championship Manager is experiencing a 90 percent piracy rate. In a CVG interview (via Edge), BGS’ general manager Roy Meredith acknowledged the percentage was accurate, despite its massive nature.
The good news (even if you’re not a fan of Champ Man) is that BGS isn’t whining about the problem. Instead, they are actively thinking of solutions. Meredith admitted that EA’s ultra-constrictive DRM isn’t what the company needs to employ. The answer could be in the pricing of the software:
There are actually other ways of dealing with piracy too. One is to compete price-wise. We haven’t got to pay royalties to Sony or Microsoft, so we can go into territories and price-compete.
It sucks to hear that people are pirating another game on this scale. I’ll never say DRM is the answer, but if this is common, what else can a small-game developer do? Do you think price is the issue? World of Goo certainly wasn’t expensive.