In addition to that bad Priest card
Hearthstone‘s competitive aspect has taken off in a big way, to the point where it’s a celebrated and much-watched eSport event throughout the year. But perhaps it’s biggest stain is the Arena mode, where players can pay in-game gold to compete in high-stakes matches for rewards. The thing is you’re getting random cards and classes to play, neither of which are especially balanced for that format.
While closed deck matches have been a staple of versus card games for a long while, Hearthstone‘s rendition needs work, and that’s just what the team is doing. Designer Dean Ayala notes that they’re removing a ton of cards (mostly “lower-performing” ones) to help ease the pain. Interestingly enough my main (the Paladin) is the only one that has had no changes yet.
It’s a step in the right direction for sure, and Blizzard will continue to monitor the situation to ensure that Mages and Rogues don’t tower above everyone else in terms of winrates.
Hearthside Chat: Upcoming Arena Changes with Dean Ayala [Battle.net]
Mage
- Forgotten Torch
- Snowchugger
- Faceless Summoner
Rogue
- Goblin Auto Barber
- Undercity Valiant
Paladin
– No changes
Shaman
- Vitality Totem
- Dust Devil
- Totemic Might
- Ancestral Healing
- Dunemaul Shaman
- Windspeaker
Warlock
- Anima Golem
- Sacrificial Pact
- Curse of Rafaam
- Sense Demons
- Void Crusher
- Reliquary Seeker
- Succubus
Druid
- Savagery
- Poison Seeds
- Soul of the Forest
- Mark of Nature
- Tree of Life
- Astral Communion
Warrior
- Warsong Commander
- Bolster
- Charge
- Bouncing Blade
- Axe Flinger
- Rampage
- Ogre Warmaul
Hunter
- Starving Buzzard
- Call Pet
- Timber Wolf
- Cobra Shot
- Lock and Load
- Dart Trap
- Snipe
Priest
- Mind Blast
- Shadowbomber
- Lightwell
- Power Word: Glory
- Confuse
- Convert
- Inner Fire