Left 4 Dead 2 is a pretty fun game on its own. What’s even cooler about it, however, is that its rules are flexible enough to allow for multiple methods of play: in the same way that Far Cry 2 lends itself to permadeath runthroughs and Ikaruga allows for dot-eating as a strategy, so too does Left 4 Dead 2 allow for…
…Well, this.
I dunno if anyone will seriously try to play the game in the way Ash and I suggest in this week’s episode, but it could be interesting to find out. If nothing else, I can now claim that I have designed or co-designed three different games, even though one is only sort-of a game and “Left 4 Friendz” is only a reworking of the rules of an existing game and I don’t actually know if it’s any fun or not but you shut the hell up, because I’ve designed three games.
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Christmas is just around the corner. That’s all I’m saying.