After you’ve successfully avoided being blown up by a helicopter in Still Wakes the Deep, the crushing realization that you’re still trapped on an oil rig with all sorts of cosmic horrors will dawn on you. As you progress, things don’t get much better, and you discover that the lights are on the fritz and Rennick is on the warpath.
Rennick was a pain and somewhat of a tyrant on the rig before the drill hit an entity under the sea. He’s been twisted and mutated into a giant head that haunts the Administration module, absorbing anyone it finds. His fury knows no bounds, and you’re about to become the subject of it once more as you enter his domain. Luckily, he’s easy to escape if you know where to go.
How to escape Rennick in Still Wakes the Deep
After entering the Administration module and moving through the only unimpeded path, vaulting over low tables for the first time in Still Wakes the Deep, you’ll meet the new and improved version of Rennick. He’s been patrolling these modules from the ceiling vents and underneath the floor, just like any good boss does to monitor their staff.
The sight of Rennick shocked me at first because he’s just a giant head that moves with wiry tentacles shooting around it. Don’t do what I did and freeze up. Instead, run. Turn around and run away, launching over those low tables and into every open door you can see.
After going through a few rooms, you’ll need to look for an opening low in the wall to crawl through. After you get inside, Rennick will stop pursuing you for a short time. The doorway will collapse once you enter the room on the right in the image above, blocking you from moving backward.
Keep exploring this area for a while. Rennick will be scuttling around above and below you, but he won’t pop out until you reach a very specific point. That point, shown above, is the door with the green light above it. When you move towards it, Rennick is going to pop out and rush you.
Turn around and run. The floor will give way and drop you to the level below. After recovering, keep running forward. Look for another low opening to crawl through and run again. You need to get to the exterior door and leave before Rennick can reach you.
Rennick is fast, despite being a giant head with nothing but tentacles to move it around. If you linger for a second longer than needed in a particular place while running from him, you’re going to get caught and need to restart. Rennick is the monster that gave me the most trouble in the game. Don’t underestimate him.