The first Major Orders in Helldivers 2 were simple planetary liberation missions, but as they’ve grown more complex, players must use supply lines if they want to achieve success.
For the most part, Helldivers 2 is pretty straightforward. If enough players throw themselves at a planet or objective, then they’ll usually complete it. Especially if that objective falls on a weekend. However, developer Arrowhead Game Studios has evolved its Major Orders just like the Terminids have evolved wings, and now players must use supply lines if they want to have any hope of completing a Major Order again.
What are supply lines in Helldivers 2?
Supply lines in Helldivers 2 are the hidden routes between planets and systems along which factions travel. The image above shows how these supply lines are laid out. The yellow lines between planets are supply lines, and the directional arrow on each segment of those lines indicates which way a faction’s forces will move.
A fan discovered supply lines a week or so after the launch of Helldivers 2. They could see there was a trackable system in place for how enemy factions moved between worlds and have now figured out all of them across the galaxy. Anyone can use this data on the free Helldivers.io website, which has a customizable supply lines map that also tracks every Major Order.
How to use supply lines in Helldivers 2
To use supply lines in Helldivers 2, players need to identify which planets or sectors they must liberate. A good example of this is the Major Order where we were tasked with clearing out the Draco and Miri sectors. Supply lines tell you which planets you should liberate first so you can cut off reinforcements to others and know that the enemy faction won’t quickly retake any of the planets you conquer.
Supply lines also show you how Helldivers can progress throughout a sector and the galaxy. If a Major Order takes you deep into enemy territory, you must tackle the planets that will give you access to more and additional sectors first. If a supply line leads to multiple planets, it’s often better to liberate that one first because it allows more Helldivers to hit the next target faster.
If you liberate planets in the wrong order, going against the flow of these supply lines, then you’ll make the Major Order go on for much longer than it needs to. Players can’t travel backward on supply lines; they must travel forward, so it pays to liberate planets in the correct order. There’s nothing worse than freeing a planet of Terminid control, only to see that you haven’t unlocked any other worlds in a sector because you should have been working on a planet in another sector entirely.
Yes, this is quite a complicated system. It’s designed to keep the game interesting, even if most Major Orders boil down to liberating planets. If you’re ever unsure which planet you should jump into missions on next, check helldivers.io. It has a list of the planets that must be tackled for the current Major Order and in which order they should be managed. Work from top to bottom until freedom has stamped out all threats to Super Earth.
Which planet should you liberate next in Helldivers 2?
At the time of writing, players have a Major Order to liberate Fori Prime, Estanu, Crimsica, and Hellmire. Estanu was liberated but is now under attack and must be defended within the next 24 hours if players are going to complete this Major Order. Following that, providing no more planets need to be defended, the order in which you should liberate planets is as follows.
- Crimsica (Draco Sector)
- Oshaune (Mirin Sector)
- Hellmire (Mirin Sector)
If Fori Prime falls, players will need to reclaim the planet for Super Earth before moving on. The supply lines to the Mirin Sector run directly through the planet, so it’s essential to have it under our control.