Start your chainsaws, friends
Tripwire Interactive’s Killing Floor series has always been a strictly cooperative affair. Grab some buddies, put a few bullets in some monsters, drink a beer or two, and walk away with a grin on your face. Starting today with Killing Floor 2‘s Revenge of the Zeds update, things are going to get much less friendly.
A new Versus Survival mode allows six people to play as Zeds and try to kill six humans. While on the Zed team, players will randomly spawn as one of the monsters. The Zeds each have their own movesets and some have new abilities that aren’t implemented in the standard survival mode, like the Siren’s power to trap humans in a vortex scream. As of right now, only short games (four waves) are available, and it isn’t entirely balanced. Tripwire wants to use Early Access players’ feedback to determine the direction this mode should go in, so there are probably already exploits and overpowered abilities.
Since Sharpshooter is on its way, Tripwire has also released the first two class weapons (lever action rifle and crossbow) so that people can try them out early and offer suggestions as development continues. The new Prison map is also out and ready to be coated in viscera. There are a ton of other changes, like a new 9mm sound (yesss), 60% faster weapon switching, a crafting system that allows you to break down and synthesize cosmetic items, and no more permanently raged Fleshpounds and Scrakes towards the end of the wave. What I’m most excited about is the new system that will allow the developer to implement balance changes more easily. The full changelog is at the bottom of this post.
I’ve played one match of Versus, and it seems like fun so far! Since most of my classes are high level, I felt a little too powerful when fighting Zeds, especially as a Firebug. That microwave gun seems unfair, but I’m not going to lie to you and say that it wasn’t exciting to melt other folks.
- New PVP Gamemode – Versus Survival
- New Map – Prison
- with new map achievements
- New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
- Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
- Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
- On HoE difficulty, the GC only throttles up from the baseline, never below
- Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds (Part of Vs Survival)
- Alpha Clot
- Slasher Clot
- Gorefast
- Bloat
- Husk
- Crawler
- Stalker
- Siren
- Scrake
- Fleshpound
- Patriarch
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing (does not affect boomstick jumping)
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item UI
- Depth of Field has been added to the gear menu
- New 9mm sounds
- Revised gamepad controls
- Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
- UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
- Players will now drop their best weapon on death if the weapon they have out cannot be dropped
- Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
- Flashlight brightness has been tuned
- Items purchased from the ZedConomy Store are now tradeable, but not marketable.
- Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
- General optimization pass, some users may notice performance gains
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (1700 > 1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Possible fix for “Phantom Projectiles” issue with projectile weapons
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins
- Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
- Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
- You cannot parry player controlled zeds in Versus
- May be some clipping issues with some of the new cosmetics
- May be some pathing issues with KF-Prison
SDK/Mod Workshop
- Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
- Czech
- Danish
- Hungarian
- Portuguese
- Turkish
- Ukrainian
Patch Notes:
New PVP Gamemode – Versus Survival
New Map – Prison
New Map achievements
New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
- On HoE difficulty, the GC only throttles up from the baseline, never below
Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds (Part of Vs Survival)
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing (does not affect boomstick jumping)
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item UI
- Depth of Field has been added to the gear menu
- New 9mm sounds
- Revised gamepad controls
- Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
- UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
- Players will now drop their best weapon on death if the weapon they have out cannot be dropped
- Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
- Flashlight brightness has been tuned
- Items purchased from the ZedConomy Store are now tradeable, but not marketable.
- Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
- General optimization pass, some users may notice performance gains
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (1700 > 1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Possible fix for “Phantom Projectiles” issue with projectile weapons
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins
- Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
- Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
- You cannot parry player controlled zeds in Versus
- May be some clipping issues with some of the new cosmetics
- May be some pathing issues with KF-Prison
SDK/Mod Workshop
- Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
- Czech
- Danish
- Hungarian
- Portuguese
- Turkish
- Ukrainian
- New PVP Gamemode – Versus Survival
- New Map – Prison
- with new map achievements
- New Offperk Weapons – Sharpshooter perk and remaining weapons will follow
- Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
- Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
- On HoE difficulty, the GC only throttles up from the baseline, never below
- Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds (Part of Vs Survival)
- Alpha Clot
- Slasher Clot
- Gorefast
- Bloat
- Husk
- Crawler
- Stalker
- Siren
- Scrake
- Fleshpound
- Patriarch
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing (does not affect boomstick jumping)
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item UI
- Depth of Field has been added to the gear menu
- New 9mm sounds
- Revised gamepad controls
- Adding alternative gamepad control presets (Default – 0, Quick Draw – 1 , Jumper – 2, Southpaw – 3: not named ingame yet)
- UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
- Players will now drop their best weapon on death if the weapon they have out cannot be dropped
- Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
- Flashlight brightness has been tuned
- Items purchased from the ZedConomy Store are now tradeable, but not marketable.
- Welder removed from the weapon selection menu – now only available from the prompt to bring up welder at door – This should allow players to select the healer more reliably
- General optimization pass, some users may notice performance gains
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (1700 > 1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Possible fix for “Phantom Projectiles” issue with projectile weapons
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins
- Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
- Fixed an issue where you couldn’t break zed limbs in real time
Known Issues
- You cannot parry player controlled zeds in Versus
- May be some clipping issues with some of the new cosmetics
- May be some pathing issues with KF-Prison
SDK/Mod Workshop
- Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
New Languages Supported Thanks to Steam Translation:
- Czech
- Danish
- Hungarian
- Portuguese
- Turkish
- Ukrainian