The latest 1.0.3 update for the new and popular ARPG Last Epoch is here.
With it comes one highly-requested change, lower stash tab costs. Additionally, the patch notes outline tons of other changes, including balancing abilities, many bug fixes, and more. With the ability to purchase 100 tabs for your stash, lowering the cost might be the best thing Eleventh Hour Games has done yet. It was getting expensive for me to hoard every cool item I could find.
1.0.3 patch lowers stash tab costs in Last Epoch
Players in Last Epoch, like many ARPGs, have a stash treasure chest they can fill with items. It gives you the ability to save items for later, maybe to try another build or revert back to old gear or weapons at any time. One of the best features in the game is 100 available stash tabs. Who doesn’t want all that space for all the stuff they don’t want to sell or shatter?
Unfortunately, up until now, stash tabs could get pretty costly. Previously, after the first six you purchased, each tab would cost 10,000 more gold than the previous one. Now, tabs seven through 16 cost 2,500 more, and those beyond the 16 mark cost 5,000 more each time. In total, that’s good for a 50% cost decrease once you get into the larger stash tab numbers. If you’re like me and haven’t thrown out a single Unique, Set, or Exalted item, cheaper stash tabs are more than welcome. They’re also just about the only reason to collect gold.
What else is in Last Epoch patch 1.0.3?
The majority of the latest Last Epoch patch consists of bug fixes. However, there are a few balancing changes that may or may not impact your character and build. For example, Wandering Spirits now has 30% more spirit reveal frequency and a higher base damage. Additionally, Cloud Gatherer can now only apply to one smoke bomb at a time.
Other skill-and-passive-based changes are listed as bug fixes. One example of a fix is the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed. Another is the Flame Whip ability, which now receives 4% increased damage per point of intelligence.
More fixes the developers have implemented impact travel, entering/exiting dungeons, and small quality-of-life features. Players could previously run into invisible enemies while playing in a party, but that is now fixed.
The developer patch notes note that a bugfix for Infernal Shade is also coming in a hotfix later this week. You can read all the changes and fixes below:
Changes
Campaign
- Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.
Skills
- Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
- Wandering Spirits now has 30% more spirit reveal frequency
- Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
- These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.
UI / Visual
- Added “Localization” type to in-game bug reporting tool
- Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.
Audio
- Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
- Updated audio for Healing Hands
- All chapter 6 scenes have new 2D ambient loop sfx
- The Barren Aqueduct has new music
- Soul Cage props in chap 6 have looping sounds again
- The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
- The large running water props in chapter 8 now have sfx
- Added looping sfx to the large rusty pipelines that cross the map
Other
- Reduced cost of Stash Tabs
- Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.
Bug Fixes
Campaign
- Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
- Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge”
Skills and Passives
- Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
- Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
- Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed
- Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
Whip casts from all sources, and previously never received attribute scaling from any source)
Gameplay
- Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
- Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.
Items
- Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
- They still have the “cannot be traded” tag
- Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skills” experimental affix to not bring any minions with you
- Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
- Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
- Fixed bug where Wraithlord would try to consume other player’s minions
- Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work
- Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
- Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits
- Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away
- Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros
- Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
- Fixed a bug where only the “while cursed” benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros
- Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros
UI / Visual
- Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
- Fixed a bug where campaign prophecies could still appear while blocked
- Fixed a bug where enemies could appear invisible while playing in a party
- Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
- Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
- Fixed some instances of players facing backwards after a scene transition
- Please continue to report any instances of this issue via the in-game bug reporter
- Fixed bug where item tooltips could disappear when loot dropped
Audio
- Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect
The 793.2 MB update is available now.