Metroid, Dark pit, and AR action in Kid Icarus: Uprising

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Like Metroid Prime: Hunters was for the DS, Kid Icarus: Uprising is slowly turning into the 3DS’s very own “initially announced as a console selling killer app, but now is more of an afterthought” title. This video does a lot to make the game look fun though, showing off the game’s wide selection of creatively designed weapons and enemies. It’s always nice to see a new Nintendo game where a space jellyfish sucks on a dude’s head. This one even has barrel rolls!

So if the game looks good, why is it that it’s not getting much hype? My guess is that fans are concerned that Kid Icarus: Uprising will do to the series what Other M did for the Metroid games; tell tell us too much about characters who were better left enigmatic, and change the way the series plays to try to “keep up with the times”. I was initially really excited for Kid Icarus: Uprising, but when I heard that the game was doing away with the series’ platforming roots, and was packed lot of jibber jabber between Pit and his pals, the game quietly moved over to the “wait and see” section of my game-brain. 

How about you? You want this game or what? De su yo neeeeeeh?

Kid Icarus: Uprising – Dark Pit promo [GoNintendo]

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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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