Monday Mind Teasers: Time Fcuk

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So how did last week’s browser Diablo 2 clone game go? Did you point and click to your heart’s content? Good. Because now I’ve got much more of a “mind teaser” game for you, and it comes in the form of everyone’s favorite game design mechanic: adjusting time and/or dimensions over and over.

By now time traveling game mechanics are far from original or fresh, but I’ll be surprised if I’m not a geezer in the future who is literally almost dying to get my hands on some new game that has “this really cool time adjusting mechanic!” Will my grandkids shake their heads and laugh at me and my outdated ways? I hope not.

If time travel ever goes out of fashion, there had better be a game that’s about the future us going back in time to the current us, and letting us play a time traveling game right before it comes out in the present, with multiplayer action that lets us play against our future and past selves at the same time just to make things more complex. Which is a fantastically confusing and convoluted transition point for Time Fcuk‘s story and gameplay. Rev already said it well, so I’ll let him describe it for you:

It’s the story of a man whose future self implores him to climb into a cardboard box, whereupon he can travel between two temporal dimensions and has to deal with a sentient boil growing on his back.

Hopefully you’ve gone and played Gish and Meat Boy since Rev’s post last week if you hadn’t already. After playing through Time Fcuk I found it so much fun that it was worth some more attention. So much so, that I’m tempted to do another time travel analogy about the future me coming back in time to tell you all that . . . okay I’ll stop. Just play the damn game!

P.S. This is your last chance to vote (unless you can time travel) on last week’s Metal Gear series VS Metal Slug series debate! Also, someone needs to teach me how to time travel! Even if “it’s dangerous and they’ve only done it once.”

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Tom Fronczak
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