MultiVersus is doing a lot to win over not just new fans, but all the old players from the game’s open beta. Multiple new characters, such as Jason Voorhees and Agent Smith, have been confirmed for its first proper season, alongside a PvE mode, and now developer Player First Games has revealed how returning players can claim a bunch of free content, including the battle pass.
Like similar free-to-play games, MultiVersus has two kinds of battle passes: a free one for all players and a premium pass you need to pay for that offers additional rewards. According to the official website, if you played the original beta, you’ll automatically unlock the premium battle pass, which means you’ll also get access to the game’s incredibly chunky Jason. It sounds like a good deal to me, especially since Player First Games is promising it has bumped up the number of high value rewards in both battle passes. However, you will need to log into MultiVersus by June 11, two weeks after its May 28 launch, to take advantage of the offer.
Player First Games is also offering returning players a few other special pieces of content—a Snow Suit Finn variant, a Rising Stars ringout, and a Banana Guard announcer pack—and these ones aren’t under any time limit; you’ll get them whenever you log in for the first time. In addition, there’ll be a seven-day reward calendar for any players who beat the tutorial, with the final unlock being a playable Banana Guard from Adventure Time. I’ll let you decide whether that’s a worthwhile reward or not.
Speaking of rewards, Player First Games has decided to give its in-game economy something of an overhaul. There are still too many types of currency in my opinion—four of them to be exact—but the premium currency, Gleamium, will now be included in both the free and premium battle passes. Originally, Gleamium had to be bought with real money, and a significant number of unlockables could only be purchased with Gleamium. During the beta, VGC deduced that it would cost roughly $250 / £200 to acquire everything the game had to offer at the time. Sure, MultiVersus is free-to-play so it needs to earn money somehow, but this just felt extreme.
With Gleamium now obtainable through play, this should mean players won’t feel as pressured to spend more and more money on certain unlockables. Plus, completing the premium battle pass will ensure you have enough Gleamium to purchase the next season’s battle pass, so that’s already an improvement. However, we don’t know how much unlockables will cost or how much grinding will need to be done to acquire characters, costumes, and the like if you don’t want to spend money. MultiVersus seems to be doing everything right to rejuvenate interest, but a demanding grind and obnoxiously high prices for items could very easily push people away again.