With the Eventide update rolling out for Phasmophobia, a lot of us have been checking out the extra content and changes implemented to our ghost-hunting excursions. In particular, much of my time has been spent exploring Point Hope, the brand-new map that has us investi-mi-gating a lighthouse.
On top of a new place to get our asses handed to us by a spooky specter, Point Hope also has a bit of a secret to uncover. This goes beyond a simple Easter egg, and does actually have a (sort of) end goal. Whether it means anything in the long run cannot be said at this stage, but it’s interesting all the same. Plus, you get a badge/ID card when you complete it.
So without further ado, here’s how to solve the “Ferryman of the Drowned” puzzle in the new Phasmophobia update. Quick note: make sure you take a UV light in with you as soon as you start. You will need it further along.
Ferryman of the Drowned, Phasmophobia Eventide’s new puzzle
Towards the top of the lighthouse – on the floor where the gears for the light itself are turning – you’ll notice a small cupboard by the spiral staircase. When you approach it, you’ll see that you can’t interact with it, but there is a locked symbol that appears. This indicates that there’s likely a key around somewhere, but how do you get it?
Go down to the games room on floor 4 and you’ll see a pool table sitting there all innocent, like. You’ll also see several balls on said table. Well, you need to pot some of them; just the green, blue, and orange-y/red one. You’ll need to do them in that order, I believe. At least, that’s how I did it.
You’ll then hear what sounds like a key falling from some place. Go round to the end of the pool table – so the wall with the cues on is to your left – and look down at the ball release slot. You should see a key in there. Guess what that’s for?
Back up to floor 9 and you can now open the locked cupboard by the staircase (there are a lot of stairs in Point Hope). You’ll see there’s not much in there besides what appears to be an empty slot that may or may not be just the right size for a specific cog.
Right, now go down one floor to the workshop. If you’ve been paying attention while playing, you’ll have noticed this room has a few cogs dotted about. Most of them can’t be interacted with, but there is one you’ll need to find. Basically, it’s leaning against a cupboard somewhere in the workshop. Look for a broom.
Pick up said cog and go back up to floor 9. Now, you can insert it into the empty slot. Once you do, you should start to hear ticking sounds. This is just the light from the lighthouse blinking. It will do this in sequences of three while still rotating. This indicates you’ve done this part correctly.
Out of breath yet? Tough. Now, head all the way down the stairs and back outside. Just before you enter Point Hope, there’s a large bell that you can interact with. While we all pressed it endlessly for fun, now it has a function. Ding it three times and you should hear a confirmation sound (can’t actually recall what it specifically is, but it should be obvious).
I’m sorry to have to say this, but you need to go all the way to the very top of the lighthouse. Right out onto the widow’s walk. Look out to the horizon. Admire the view, obviously, but you want to look for a cave entrance in the distance. Check in the same direction as where the truck is parked. When you see the light from the cave, you should also see the letters UV spelled out on the beach.
I hope you remembered to bring the UV, ‘cos you’re going to need it. Now, the last thing to do is “charge” Point Hope’s light by shining the item at it. After a few seconds, you should see it glow violet. Once done, go for a nice walk around the perimeter of the top of the lighthouse.
Bask in the visually eerie spectacle. As I say, I have no idea if this will have any significance. But it looks nice. Probably looks better if you’ve set the sky to night, though.
When you finish your investigation, you’ll be given this reward at the game summary screen. Hoorah! You did a thing!