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No matter how many times you slap Milo in his stupid little kid’s face, your action will always be tenth of a second off. His recoil from the sweet, sweet deliverance of pain will be just as off sync.
In a recent demo of the motion-capture software and hardware, MTV Multiplayer timed the movement-to-screen response. In over 40 movements, across five demos, the Web site has reported a tenth of a second as the average delay. Not bad, we think, considering that Natal tracks the body instead of a controller.
Project Natal: Timing the Delay [MTV Multiplayer]