Re-Logic reveals that development has begun on Terraria 2

‘I really want you to have infinite worlds.’

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It’s a great time to be a fan of 2011’s hit open-world game Terraria. Just two days ago, update 1.2 released, adding a huge amount of content for free. Today, Andrew “Redigit” Spinks of Re-Logic has announced even juicier news for followers of the franchise: the next project he has planned is a full sequel, built from the ground up.

In an interview with Rock, Paper, Shotgun, Spinks divulges a few details about the project. Though Terraria 2 will have a lot in common with its predecessor, he has plans for it to be “quite different” in certain aspects. The interview suggests that a lot of the base systems like loot and character progression stand to be reworked entirely, but perhaps the most exciting bit is that Spinks wants Terraria 2 to have “infinite worlds” with more biome diversity.

As expected, Terraria 2 is a long way off; no estimated release window was given. Those discovering all of the new content in the 1.2 update need not be too disappointed, however. He still has a few more updates for Terraria 1 planned, including features such as a true end game and fun Halloween content. Enthusiasts should have plenty to keep them busy for a while yet.

Well Here’s A Thing: Redigit tells RPS There’s A Terraria 2 [Rock, Paper, Shotgun]

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Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.
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