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Every Thursdayish, Anthony Burch discusses some aspect of the gaming industry or game design in his weekly Rev Rant.
I’m not actually onscreen for this one (for the best, probably, as my beard would have taken up half the frame anyway), but it’s basically about how 99% of action-centric games are about empowering the player in every way possible, when often the opposite can lead to more interesting, varied gameplay.
You can watch it after the jump, as always.
[Image by Phallus Knife Fight, from his incredible PSA PSA.]