The king has returned
Iām feeling exhausted yet weirdly energized this morning, and that can only mean one thing: I stayed up too dang late with a new Souls game. My inability to tear myself away from this series ā to responsibly call it a night well before I take ājust one more peekā at that cool area up ahead ā is as potent as ever.
For a remake of a deeply-played game like Demonās Souls, thatās no small feat. Itās impressive how much Bluepoint is able to evoke a sense of intrigue and excitement for long-time fans while still staying overwhelmingly true to From Softwareās flawed but way-ahead-of-its-time source material.
Whether itās the so-short-you-hardly-notice-them load screens, the grand orchestrated score when a boss enters the room, the stunning visual details in the distance (Stonefang and the giant towering heart in Latria), the revamped characters (oh my god, Patches!), or the freaky new sound design (you arenāt ready for the Man Centipedes, or heck, even just an accidental exploding pot you strolled into in the dark), thereās so much to take in, even for familiar players. First-timers are in for such a treat.
Demonās Souls (PS5)
Developer: Bluepoint Games, SIE Japan Studio
Publisher: Sony Interactive Entertainment
Released: November 12, 2020
MSRP: $69.99
Iāve already had several lightning-in-a-bottle moments with Demonās Souls, but the moment this remake truly clicked ā the time I felt like I was playing something familiar and fresh ā was the Tower Knight tussle early into the game. Much has been said about the DualSense controllerās haptic feedback that āfights backā and puts the old standard rumble to shame, and this boss fight sold me even more than Astroās Playroom. When that massive shield comes crashing down into the floor, youāre going to feel it deep down. This fight ā a fight Iāve played countless times before ā has never felt more intense.
Going forward, I think it will really stand out when PlayStation 5 games arenāt carefully tuned for the DualSense (here, youāll feel an immersive attention to detail in things as minor as the chains that pull up lifts), and itās also going to be a struggle to adjust to sluggish load times when I revisit the Souls series at large. Demonās Souls gives off a much different vibe when youāre only a few seconds away from trying again after a tragic loss. With so little waiting, failure still stings, but itās noticeably less frustrating.
That rapid pace meshes so well with the hub-based design of Demonās Souls. Unlike later entries, this action-RPG adventure is segmented with distinct worlds that youāll teleport to from your home in the Nexus. As much as I adore Dark Souls and its intricately layered landscape, itās refreshing to be able to jump right into a zone and dip my feet in without having to loop all the way back around on foot.
Itās also nice to have online functionality back in play since the PS3 servers were shut down. Iāve yet to invade ā no dice there ā but I helped strangers take down Flamelurker and Iām excited for more co-op bouts. Itās worth mentioning the new trophies, too ā some of them are neat boss āchallengesā geared to veteran players. I definitely recommend peeking at the trophy list if youāre a returning player.
Between the gorgeous 60FPS performance mode (donāt even bother trying 4K/30FPS), the revamped character creator (thatās more beautiful and disgusting than ever), and helpful quality-of-life updates (like better dodge-rolling and being able to send items to storage on the spot), Iām over the moon.
Basically, Bluepoint turned up the dial on every major facet of Demonās Souls. Everythingās accentuated. The original game was incredible in its day, and the same can be said of this worthy remake.
Yes, there are nitpicks, especially for purists, and doubly so if youāre stacking up the PS3 game and PS5 remake side-by-side to inspect changes. In some cases ā like certain character designs ā Bluepoint made creative calls that feel intentional and work in the context of the full game but donāt match up to the original vision one-to-one. That said, on the whole, particularly in cases where the team is creating elaborate details where there were few if any before on PS3, Bluepoint is more than up to the task.
One day wasnāt enough to burn through Demonās Souls, but so far, this remake feels like a gift ā a game that had no right to turn out this well so early into a new consoleās lifecycle. Itās a tough act to follow.
[This review is based on a retail build of the game provided by the publisher.]
Published: Nov 13, 2020 8:00 PM UTC