Review: SteamWorld Heist

Posted 9 December 2015 by Chris Carter

Smugglers with hearts of gold

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SteamWorld Dig is a criminally underrated game. Although some were quick to judge its short length, it’s the perfect thing to pick up and play at the drop of a hat, and the pacing is basically perfect.

Heist is a completely different experience, instead focusing on RPG elements and strategic gameplay, which inherently boost the total playtime involved. While it’s not as memorable as Dig, I’m still cracking away at it a week later and having fun.

SteamWorld Heist (3DS [reviewed], PC, PS4, Vita, Wii U, Xbox One)
Developer: Image & Form
Publisher: Image & Form
MSRP: $19.99 ($16.99 until December 31, with a 3DS theme)
Released: December 10, 2015 (3DS), TBA (PC, PS4, Vita, Wii U, Xbox One)

Although Heist is confirmed to take place in the same universe as Dig, the only thing that’s remotely similar is the art style. Set in the future after the presumed fictional wild west period, the cast of the game is now spacebound, complete with more advanced weaponry at their disposal. The star of the narrative is Piper, captain of a smuggling ship who gets wrapped up in the ongoing conflict with pirates. Along the way you’ll pick up more cast members to add to your home ship, Mass Effect style, all of whom boast unique abilities and statlines.

The presentation is just as charming as Dig to boot, with gibberish dialogue (outside of the announcer), memorable characters, and some awesome vocal music tracks. One thing I wasn’t too keen on though was the lack of character development, despite the fast-moving plot that gives you plenty of excuses to blow stuff up. While I felt very connected to Dig due to the smaller scale of its world that left me wanting more, the galactic conflict of Heist wasn’t quite as compelling.

Gameplay-wise, gone is the action platformer conceit, as things are now at a more deliberate pace. Think of how Valkyria Chronicles works — players get a limited amount of movement, and can perform one action, including a skill or an attack, before their turn ends. You’ll get to aim manually, and target any body part or object you wish. You can also opt to sprint further than your allotted movement, though it will immediately end your turn. Many strategy RPGs have used this same system, but I was surprised at how well it works in Heist‘s 2D space.

Action is relatively fast-going, and there are a ton of nuances built into the combat system to constantly keep things interesting. For instance, weapon loadouts drastically change the way one approaches a situation, as some guns have laser sights, different rates of fire, or new ammo types altogether. When you add in the fact that headshots increase the chance for a critical hit, and that you can knock off enemy hats to add to your collection (of which there are nearly 100), it gets even more interesting.

The whole equipment system alone is well crafted, from the way it starts off manageable and eventually ramps up, to the utility of the items in general. Players will have to choose two items per character, shifting their builds significantly and essentially turning them into new playstyles. Selling items is as easy as pressing a button, which makes inventory management effortless and fun without being too streamlined for its own good.

Items like extra movement shoes, armor that restricts movement, and healing packs all come into play, and can be used in a static manner or more dynamically as a reaction to each scenario. It’s deep without being too overwhelming, so newcomers shouldn’t have any issues acclimating to it — especially since you can alter the difficulty setting on every mission.

It helps that maps are always interesting as well, providing multiple paths of entry even earlier into the experience. Because of how open each arena is, placement of your party is important, and finding cover can be relatively difficult when nearly all of it can be destroyed or blown up depending on the situation. There are so many variables involved in every level that missions never truly felt the same, even if I was repeating them to pick up some loot I missed, or clear an objective I previously failed.

SteamWorld Heist is both a great entry point for people who normally shy away from strategy games and a good recommendation for veterans. With a deep combat system and a sliding difficulty scale, pretty much everyone can find something they’ll like.

[This review is based on a retail build of the game provided by the publisher.]

8.5

Great

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

About The Author
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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!
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