The ride never ends
The results are in from the RollerCoaster Tycoon World beta, and Atari has decided to delay the game to early 2016. Previously, it was supposed to be out for PC on December 10.
With this specific beta, Nvizzio wanted to showcase the coaster builder. “Many core features were deliberately not included,” the studio said in a blog post. “Many of you loved the game, some found certain aspects frustrating, and you all had tons of thoughtful suggestions for improvements.”
As far as improvements go, the plan is to:
- Include coaster building options for predefined lines and curves. (World uses a 3D spline-based editor.)
- Let players see heatmaps superimposed on their coasters for testing purposes.
- Offer better, faster fence laying. “People are very passionate about their fences.”
- Make the on-demand grid system “bigger and better.”
- Spend more time on polish (bugs, memory leaks, items, performance optimizations).
I didn’t play the beta build, but those sound like worthwhile reasons for a delay.
RCTW – Blog #23 – RollerCoaster Tycoon World Releasing in Early 2016 [Official site]