Former professional Call of Duty legend Seth ‘Scump’ Abner shared the best controller settings for XDefiant.
In XDefiant, controller settings are personal preferences, but choosing the right ones could be the difference between performing well or poorly in a match. With that in mind, here’s what the second winningest player in Call of Duty history has to say about which settings work best for XDefiant.
Best XDefiant controller settings
Here are Scump’s preferred controller settings for XDefiant.
- Aim Response Curve Type: Reverse S-Curve
- Horizontal Sensitivity: 30
- Vertical Sensitivity: 30
- ADS Sensitivity Multiplier (Low Zoom): 1.00x
- ADS Sensitivity Multiplier (High Zoom): 1.00x
- Dead Zone – Left Stick: 4
- Dead Zone – Right Stick: 4
- Acceleration Speed Multiplier: 1.00x
- Invert Horizontal Axis: Off
- Invert Vertical Axis: Off
- Controller Vibration: Off
To start, the aim response curve offers standard, linear, or reverse s-curve aim as options. Standard is ideal for beginners as the thumb sticks gradually move based on your input, but does so in a smooth and controlled fashion. Meanwhile, linear removes guard rails and the movement on screen directly emulates your input meaning there is less margin for error. Lastly, dynamic curve operates as a hybrid of both. This means that you get a gradual build-up in rotation speed relative to thumb stick movement, but it will then accelerate towards raw input to provide the feeling of snapping on to an enemy.
Next up, horizontal and vertical sensitivity dictates how fast the camera moves. Players can either use a high sensitivity to move around quicker and engage enemies quicker or use a low number that offers more control and consistency while aiming. Dead zones are areas around both thumb sticks that don’t respond to movements and could feel like a delay when a controller is worn out. When choosing a dead zone in a first-person shooter, players should attempt to get to get as close to zero as possible without suffering stick drift.
Finally, ADS sensitivity refers to how fast sensitive the controls are when aiming down sights. This works similarly to regular sensitivity but only applies when a weapon is aiming in.